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Graphics Gems Excerpts

I noticed (or maybe re-noticed) recently that 4 of the 5 Graphics Gems books are excerpted on Google Books. I’ve added links to the excerpts from the Graphics Gems repository. Which made me wonder, can...

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NVIRT, a mini-blog, and “Creating Games”

I’m at I3D 2009; tonight at the dinner Austin Robison at NVIDIA announced NVIRT, which is NVIDIA’s ray-casting engine. I say “casting” as the idea is that you feed it objects, hand it a ray generator...

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Our book’s figures now downloadable for fair use

A professor contacted us about whether we had digital copies of our figures available for use on her course web pages for students. Well, we certainly should (and our publisher agrees), and would have...

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Amazon Needs Programmers, We Suspect

… at least judging from an email received by Phil Dutre which he passed on. Key excerpt follows: Dear Amazon.com Customer, As someone who has purchased or rated Real-Time Rendering by Tomas Moller, you...

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7 things for December 22

Some great bits have accumulated. Here they are: I3D 2010 paper titles are up! Most “how would that work?!” type of title: “Stochastic Transparency”. Eurographics 2010 paper titles are up! Most...

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Just Cause 2 makes 3

A demo of the game Just Cause 2 is available on Steam today. What’s interesting is that this is the third DirectX 10-only game to be released. There have been any number of DirectX 10 enhanced games,...

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RTR in 3D

All of Google Books are in 3D today, even the excerpts from our second edition:

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“Interactive 3D Rendering” is finally complete!

Short version: the Interactive 3D Graphics course is now entirely out, the last five units have been added: Lights, Cameras, Texturing, Shader Programming, Animation. Massive (22K people registered so...

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Good points, some bad points

The recently and sadly departed Game Developer magazine had a great post-mortem article format of “5 things that went right/went wrong” with some videogame, by its creators. I thought I’d try one...

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GPU Pro 5 is out

Really, the title says it all, the book GPU Pro 5 is shipping. Sadly, there’s no “Look Inside” for the book on Amazon; I’ll hope they at least put the Table of Contents there. You can find a rough...

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Book “WebGL Insights” now free

The book WebGL Insights is now free to download as a PDF. Go get it. Many of the articles are, of course, WebGL-centric, but some articles in the Rendering Section have general interest, especially for...

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“Real-Time Rendering, 4th Edition” available in August 2018

As announced today at the Games Developers Conference by CRC Press / Taylor & Francis Group (booth 2104, South Hall – I’m told there’s a discount code to be had), we’re indeed finally putting out a...

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One week to go… Submit!

The Ray Tracing Gems early proposals deadline is June 21, a week away (the final deadline is October 15th). Submit a one-page proposal by June 21 and there’s the extra incentive offered by NVIDIA, a...

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